Hello, world. I’m MacDara Conroy, and this is my blog.


The vast, unplayable history of video games

There's a very important point here about the ownership of cultural artefacts, and how the digital era has defined that ownership squarely in favour of the corporate producer (leading to legal absurdities like software licences becoming a template for every kind of non-physical media). It's not just about games; if films are no longer being preserved on reels of celluloid, and only exist on the hard drives of some movie studio's IT department, how can we trust they'll still be around in decades to come? #link