Hello, world. I’m MacDara Conroy, and this is my blog.


First Read / Second Read

"I suppose the real point is: designing for depth is not about neglecting the surface." In other words, remember to make things inviting for newbies, not just for the geeks who get what's going on inside. Tom uses the example of game design because that's his milieu but it's equally applicable to software or website UX design, and probably lots of other things that escape me right now. #link